The Room Two is an amazing 3-D puzzle game at an amazing price. The Room2, like The Room, is an awesome realistic 3-D game set in the 19th century, a world with esoteric Tesla-inspired absent characters, Tesla-like machinery, and utterly absorbing and mesmerising puzzles and atmosphere.
If you have played The Room, you will find the game quite easy to follow and to play at the beginning, especially the first two chapters. I thought they were a bit too easy... ha! That was a teaser, because things get very tricky again from chapter 3 and the wheels of your brain will be rolling in all directions.
Visually speaking, the game has developed into a more complex and visually-enthralling game, with multi-layered rooms. plenty of devices and spots to investigate in each room, all interconnected among themselves.This being the case, the game is even more entertaining than the original. Chapter 3 offers a sort of time travel switch, which I loved, and chapter 5 is another brain electrifying knock for your mind!
The quality of the image, design, colours, textures and lighting is superb. The inventive is amazing, as well. The atmosphere is gorgeous.
The séance chapter and the one with the electric devices were awesome and I found myself totally there, in the room, excited as a child trying to solve the mystery and open the door to the next room.
My main disappointment with this game is the clue system. I love having clues to use when I am truly stuck, but the ones here are or too obvious to be a clue, or are not a clue but an instruction of what to do. That puts me off! For example, "you've got X see where it can fit" (helloooo, I have already reached that simple conclusion!!), "you should look for a shape like this" (helloooooo Mistahhhh), go there, do this and find this (wawwawaw, not a clue!). The good thing is that you can switch off the clue system in the settings, and problem solved. Still, I would like something a bit more elaborate, more "hintful", not so brutally there, if you know what I mean.
The Room3 is going to be realised in August 2015. I cannot wait!